Player difficulty
The player difficulty is split into steps. The activated steps is determined by the player's deaths. This difficulty is per player.
Each time a player dies, the number of deaths is increased. If a step is reached, it is activated.
If the player don't die during 24 hours, the latest activated step is disabled. For example, if you are at 15 deaths and the two latest steps were activated at 10 deaths and 13 deaths, after the decrease, the number of deaths will be 10.
If a player dies 5 times or more in less than 24 hours, they are ban for 12 hours. This feature prevents players to increase the global difficulty too much. To configure it, check the configuration.
Easy steps
0 death Increase block break speed by 40% (is like a haste 2 effect). Increase movement speed by 10% (is like a speed 1 effect).
1 death Reset movement speed. Set block break speed's increase to 20% (is like a haste 1 effect). Limit waypoint transmit range to 15000.
Ominous steps
2 deaths Remove one heart. Limit waypoint transmit range to 10000.
3 deaths Reset block break speed. Remove another heart (two removed). Limit waypoint transmit range to 7500.
Dangerous steps
5 deaths Remove another heart (three removed). Limit waypoint transmit range to 5000.
7 deaths Decrease movement speed by 10% (is like a slowness 1 effect).
8 deaths Decrease block break speed by 20% (is like a mining fatigue 1 effect). Limit waypoint transmit range to 2500.
Evil steps
10 deaths Remove another heart (four removed).
12 deaths Decrease movement speed by 20% (is like a slowness 2 effect). Limit waypoint transmit range to 1000.
No returns steps
15 deaths Remove another heart (five removed).